Charts · 27
How long “now” takes
Light from this screen reaches you in a nanosecond. Turning it into an experience takes much longer: tens of milliseconds for the signal to climb from the eye to the cortex, and the brain appears to wait a little longer still before it settles on what happened. David Eagleman calls perception a beautifully rendered simulation; this is how late the render runs, set against the frames, keypresses and thresholds design engineers work with. See the delay first, then the timings, then measure your own.
What it feels like
The flash-lag effect
Press play and watch the space just above the moving dot. Once per pass a second dot flashes for a single frame, drawn exactly above the moving one. Most people see the flash a little behind, as if the moving dot had already travelled on, and the gap grows with speed. Switch to freeze and it stops on the flash frame: they were lined up. In Eagleman and Sejnowski’s experiments, what people saw at the moment of the flash depended on what the moving object did in the 80 ms or so after it. Why the effect happens is still argued over; the notes have the main accounts.
The timings, to scale
One frame at 60 Hz is 16.7 ms. A typical keypress reaches the glass in 44 ms (the twelve hops). The brain settles what happened over at least 80 ms, by Eagleman’s estimate, and probably more.
Hover or tap a row
Machine timings are exact or typical; brain timings are averages from studies with wide spreads between people, tasks and methods. The bars share one axis so the proportions are honest.
Measure yours
Reaction time test
Press to start, then press again the moment the panel turns dark. It waits a random one and a half to three and a half seconds so you cannot anticipate it. The timer starts on the frame the change is committed, so your number includes the rest of your machine’s display latency and its input latency, not only you. That is the point: it lands on the chart above beside the parts it is made of.
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